Phobos learns human languages by listening to radio broadcasts, and kidnaps humans using flying saucers in order to learn about human emotions.
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In Edgar Rice Burroughs' Barsoom novels, Phobos is known by the name of Thuria, and is described as "a great and glorious orb, swinging swift across the vaulted dome of the blue-black night, so low that she seemed to graze the hills" ( The Chessmen of Mars).James Blish's 'Mission to the Heart Stars' features a hollow Phobos, which has been placed in orbit by a galactic hegemony and acts as a detector/transceiver in a similar manner to the lunar artifact in Arthur C.This was considerably prior to their actual discovery by Asaph Hall in 1877. In part 3 chapter 3 (the "Voyage to Laputa") of Jonathan Swift's famous satire Gulliver's Travels, a fictional story first published in 1726, the astronomers of Laputa are described as having discovered two satellites of Mars.In the video game Descent 3, the MD-1032 flies with the starship Pyro-GL to rescue the Doctor from Novak Corporate Prison in Phobos.In the video game UFO: Afterlight, Phobos (and Deimos) is in reality the long-dead remnant of a so-called Myrmecol, a giant space-faring alien organism.( April 2017) ( Learn how and when to remove this template message) Unsourced material may be challenged and removed. Please help improve this section by adding citations to reliable sources. Hope you guys enjoyed this long, albeit overdue addition to the series.This section does not cite any sources. So if you have any suggestions, I'd love to hear them. Should I get over it, or are there other options I should consider more? I've had a few folks try to get me to go to The Imperial Fists, given my loyalty to Dorn, but yellow ranks right up there with some of my least favorite colors. If you have any recommendations, I'd love to hear them.
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But I cant shake my love for the Men in Black. I wrestle with wanted to make them Black Templar, but having played the army, My mind makes me thing I should try something new an different. My biggest challenge is really figuring out which chapter I want to make them. I have already started work on building a squad to get started, and to the right, is a picture of my first "Proof of Concept" model. So this means the only things left are Relics, Unit Entries, and of course the Hobby section (which will include a step by step tutorial of how I have constructed my Tru-Scale marines. This should make the codex easier to read, while still having some nice aesthetics. In any event, here's the finishing touches to the Tru-Scale Armoury! You may notice I have tweaked some of the format, such as title fonts. The rules unique to this codex were fun, and should add some added weight to these guys, making them a real challenge, even with their extremely low model count. It's all spelled out for you, or is covered in the BRB). But I needed them here in order to keep the codex self-sufficient (no lazy "Consult Codex: Adeptus Astartes" here.
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Some of them are pretty straightforward ports of rules found in the standard codex, with some tweaks to numbers here and there. The most fun was the final section which hits the unique special rules to the codex. Things range from slight tweaks to major re-works based on the power level I think would keep the super charged Tru-Scale Marines in check. Most of the items in the codex work slightly differently than what we expect when we read names like Storm Shield or Power Weapons. If you have time to read it all, it was a labor of love. From minor elements many of us take for granted, such as grenades, to the intricate details of the numerous weapons and wargear, it's all here. or in this case, the mouse to the photoshop! Finally I have rounded out the Armoury section for the codex, and with it, there was quite a bit left to cover. After a long absence, I finally had some time to put the finishing touches on the balance and functionality of this rather arduous section of the codex, and then put the pen to the paper.